Mission 1: Capture The Flag - Learning Game -

Mission Parameters:
Time Allotted: 30 minutes
Hospital Rules: Teams may only use Hospital at their start place.

Team Start Point:

Attackers - Compound
Defenders - Rebel Base

Briefing:

Attacking Team must retrieve the flag from a position forward of the Rebel Base, and safely get it back to the Compound. Defending Team must prevent this from happening for duration of the game. Defending Team is confined to marked area around the Rebel Base.

 

Mission 2: Hanoi Assault

Mission Parameters:

Time Allotted: 60 minutes
Hospital Rules: Defenders use Village Hospital. Attackers use Compound & Burma Road Hospitals

Team Start Point:

Attackers - Compound
Defenders - Village

Briefing:

The attacking team is equipped with one explosive per team member. They must get one of the explosives in to the Hanoi Hilton, through either the open windows or the door, to win. The defending team are under seige and restricted to the marked Village perimeter and may not leave it. The defending team are waiting on reinforcements and if they can hold for the 1-hour period, they will be relieved and win.

 

Mission 3: Pearl Harbour

Mission Parameters:
Time Allotted: 45 minutes
Golden Gun Rules: One shot, one kill.

Team Start Point:

Team 1 - Village (HQ: Hanoi Hilton)
Team 2 - Pearl Harbour (HQ: Main Bunker)

Briefing:
The Objective for both teams is to get a player into the oppositions HQ building. There are no boundaries for either team.

 

Mission 4: Sniper Alley

Mission Parameters:
Time Allotted: 30 minutes
Golden Gun Rules: One shot, one kill.

Team Start Point:

Attackers -The Playground*
Defenders - Village

Briefing:
The sniper team consists of between 2 to 4 players. The patrol team is made of the rest of the players. Sniper team have 10 minutes to hide & prepare an ambush for the patrol team. The first team to eliminate all of the opposition wins. The snipers are set no boundaries within the site.


Mission 5: Custer's Last Stand

Mission Parameters:

Time Allotted: 45 minutes
Golden Gun Rules: One shot, one kill.

Team Start Point:

Attackers - Heartbreak Ridge
Defenders - Compound

Briefing:

The Defending team must hold out for the time period. The attacking team must dispatch all defenders before the time expires.

 

Mission 6: The Jolly Roger

Mission Parameters:

Time Allotted: 45 minutes
Hospital Rules: Both Teams may use all Hospitals.

Team Start Point:
Team 1- Supply Depot
Team 2 - Compound

Briefing:
Both teams have the same objective, the retrieval of a Treasure chest, located somewhere on the site. There is however 4 other chests also distributed throughout the site, which are booby-trapped. Any player opening a false chest is automatically hit and may not return into the game. This only happens the first time the chest is opened. First Team to return the Treasure & the chest to the Alamo (centre field) wins.

 

Mission 7: Independence Day

Mission Parameters:
Time Allotted: 60 minutes
Hospital Rules: Teams may only use Hospital at their start place.

Team Start Point:
Americans - Rebel Base (HQ: Rebel HQ)
British - Village (HQ: Hanoi Hilton)

Briefing:
Both Teams have a Flag. They need to get their own flag into the enemy HQ building in order to win. Teams may only move their flag and not the opposing one, and the flag must be carried by a player at all times. First flag into the oppositions HQ wins.

 

Mission 8.1: Who Dares Wins I

Mission Parameters:

Time Allotted: 30 minutes
Hospital Rules: Teams may only use Hospital at their start place.

Team Start Point:

Team 1 - Rebel Base
Team 2 - Village

Briefing:

One Flag sits in the middle of the field. The objective is simple put the flag in their own start point. First to do it wins.

 

Mission 8.2: Who Dares Wins II

Mission Parameters:
Time Allotted: 60 minutes
Hospital Rules: Teams may only use Hospital at their start place.

Team Start Point:

Team 1 - Rebel Base (HQ: Rebel HQ)
Team 2 - Village (HQ: Hanoi Hilton)

Briefing:

One Flag sits in the middle of the field. The objective is simple put the flag in the oppositions HQ building. First to do it wins.

 

Mission 9: There can only be one

Mission Parameters:
Time Allotted: 25 minutes
Golden Gun Rules: One shot, one kill.

Team Start Point:

All teams start in The Playground*

Briefing:

Players have 5 minutes to do what ever they want in order to prepare for this game. The objective is simple Last Man Standing at the end of time wins! Teaming up is allowed but there can only be one winner.

Mission 10: 'Yes, Mister President.'

Mission Parameters:
Time Allotted: 60 minutes
Golden Gun Rules: One shot, one kill.

Team Start Point:
Team 1 - The Playground*
Team 2 - Hanoi Hilton

Briefing:
Team1 consisting of Freedom Fighters/Terrorists must assassinate the VIP. The VIP is to be transferred from the Hanoi Hilton to inside the Rebel HQ. One player is nominated and marked as the VIP, and also MAY be armed. If the VIP is shot then the Terrorists win. If all Terrorists are shot then the Secret Service win.

Notes:

Timing: Times are not definite and are flexible depending on ability of players.
Start Point 'The Playground': The entire site may be used by that team(s) excluding the opposition start zone (if applicable).