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Mission 1: Capture The Flag
- Learning Game -
Mission Parameters:
Time Allotted: 30 minutes
Hospital Rules: Teams may only use Hospital at their start place.
Team Start Point:
Attackers - Compound
Defenders - Rebel Base
Briefing:
Attacking Team must retrieve the flag from a position forward of the Rebel
Base, and safely get it back to the Compound. Defending Team must prevent
this from happening for duration of the game. Defending Team is confined
to marked area around the Rebel Base.
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Mission 2: Hanoi Assault
Mission Parameters:
Time Allotted: 60 minutes
Hospital Rules: Defenders use Village Hospital. Attackers use Compound
& Burma Road Hospitals
Team Start Point:
Attackers - Compound
Defenders - Village
Briefing:
The attacking team is equipped with one explosive per team member. They
must get one of the explosives in to the Hanoi Hilton, through either
the open windows or the door, to win. The defending team are under seige
and restricted to the marked Village perimeter and may not leave it. The
defending team are waiting on reinforcements and if they can hold for
the 1-hour period, they will be relieved and win.
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Mission 3: Pearl Harbour
Mission Parameters:
Time Allotted: 45 minutes
Golden Gun Rules: One shot, one kill.
Team Start Point:
Team 1 - Village (HQ: Hanoi Hilton)
Team 2 - Pearl Harbour (HQ: Main Bunker)
Briefing:
The Objective for both teams is to get a player into the oppositions HQ
building. There are no boundaries for either team.
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Mission 4: Sniper Alley
Mission Parameters:
Time Allotted: 30 minutes
Golden Gun Rules: One shot, one kill.
Team Start Point:
Attackers -The Playground*
Defenders - Village
Briefing:
The sniper team consists of between 2 to 4 players. The patrol team is
made of the rest of the players. Sniper team have 10 minutes to hide &
prepare an ambush for the patrol team. The first team to eliminate all
of the opposition wins. The snipers are set no boundaries within the site.
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Mission 5: Custer's Last Stand
Mission Parameters:
Time Allotted: 45 minutes
Golden Gun Rules: One shot, one kill.
Team Start Point:
Attackers - Heartbreak Ridge
Defenders - Compound
Briefing:
The Defending team must hold out for the time period. The attacking team
must dispatch all defenders before the time expires.
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Mission 6: The Jolly Roger
Mission Parameters:
Time Allotted: 45 minutes
Hospital Rules: Both Teams may use all Hospitals.
Team Start Point:
Team 1- Supply Depot
Team 2 - Compound
Briefing:
Both teams have the same objective, the retrieval of a Treasure chest,
located somewhere on the site. There is however 4 other chests also distributed
throughout the site, which are booby-trapped. Any player opening a false
chest is automatically hit and may not return into the game. This only
happens the first time the chest is opened. First Team to return the Treasure
& the chest to the Alamo (centre field) wins.
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Mission 7: Independence Day
Mission Parameters:
Time Allotted: 60 minutes
Hospital Rules: Teams may only use Hospital at their start place.
Team Start Point:
Americans - Rebel Base (HQ: Rebel HQ)
British - Village (HQ: Hanoi Hilton)
Briefing:
Both Teams have a Flag. They need to get their own flag into the enemy
HQ building in order to win. Teams may only move their flag and not the
opposing one, and the flag must be carried by a player at all times. First
flag into the oppositions HQ wins.
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Mission 8.1: Who Dares Wins I
Mission Parameters:
Time Allotted: 30 minutes
Hospital Rules: Teams may only use Hospital at their start place.
Team Start Point:
Team 1 - Rebel Base
Team 2 - Village
Briefing:
One Flag sits in the middle of the field. The objective is simple put
the flag in their own start point. First to do it wins.
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Mission 8.2: Who Dares Wins II
Mission Parameters:
Time Allotted: 60 minutes
Hospital Rules: Teams may only use Hospital at their start place.
Team Start Point:
Team 1 - Rebel Base (HQ: Rebel HQ)
Team 2 - Village (HQ: Hanoi Hilton)
Briefing:
One Flag sits in the middle of the field. The objective is simple put
the flag in the oppositions HQ building. First to do it wins.
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Mission 9: There can only be one
Mission Parameters:
Time Allotted: 25 minutes
Golden Gun Rules: One shot, one kill.
Team Start Point:
All teams start in The Playground*
Briefing:
Players have 5 minutes to do what ever they want in order to prepare
for this game. The objective is simple Last Man Standing at the end
of time wins! Teaming up is allowed but there can only be one winner.
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Mission 10: 'Yes, Mister President.'
Mission Parameters:
Time Allotted: 60 minutes
Golden Gun Rules: One shot, one kill.
Team Start Point:
Team 1 - The Playground*
Team 2 - Hanoi Hilton
Briefing:
Team1 consisting of Freedom Fighters/Terrorists must assassinate the
VIP. The VIP is to be transferred from the Hanoi Hilton to inside the
Rebel HQ. One player is nominated and marked as the VIP, and also MAY
be armed. If the VIP is shot then the Terrorists win. If all Terrorists
are shot then the Secret Service win.
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Notes:
Timing: Times are not definite
and are flexible depending on ability of players.
Start Point 'The
Playground': The entire site may be used by that team(s) excluding
the opposition start zone (if applicable).
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